![]() The soundtrack of Cyber Shadow might actually be favorite thing about the game! It was composed by newcomer Enrique Martin and Jake Kaufman (of Shovel Knight fame), and simply put, ROCKS HARD. You’re going to need some better headphones Things escalated pretty quickly during this boss fight. ![]() Again, with checkpoints I found everything tolerable (like in Kaze and the Wild Masks), but your skills will certainly be tested! My final death count was 252. The dreaded (or classic, depending on how you look at it) knock back is also present, as are numerous flying enemies and projectiles near instant death pits or spikes. Generally the game stays balanced in the middle, but does veer (sometimes quite precariously) toward the “tough” side! At no point did I feel I was on the verge of rage quitting, but checkpoints are often spaced pretty far apart, sometimes enough to truly frustrate you if die just short of one. Imagine Cyber Shadow walking a tight rope with “tough” on side and “fair” on the other. Without the option to change them, some moves never quite felt intuitive to me, even by the end of the game. In theory, it’s a fun throwback, but in reality, the usage of more buttons would have helped make the robust move set easier to execute! There are some options to remap basic commands, but special moves require two buttons. Everything was designed to emulate the original NES controller, which had two main buttons. Of course there has to be an “elevator ride of doom”.
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